Sky Spirit by Rebecca Guay
See this post for background info and how to try the deck on Cockatrice:
Decklist
10 Island
9 Celestial Colonnade
5 Clouded Realm
3 Adarkar Expanse
2 Cerulean Sanctuary
2 Tundra
2 Arctic Dandan
2 Lurking Dandan
2 Mystical Dandan
2 Seething Dandan
2 Soothing Dandan
2 Spectral Dandan
2 Stubborn Dandan
9 Chronolapse
2 Manashift
3 Sacred Sphere
2 Frostbind
2 Vaporize
2 Fate Foreseen
2 Dreamtide
1 Prescience
2 Essence Manipulation
2 Radiant Command
4 Ocean's Bounty
4 Divine Will
sideboard
# Emblems
1 Forbidden Knowledge
1 Garden's Gift
1 Treasure
1 Ethereal Infusion
1 Astral Infusion
1 Heavenly Mould
1 Sea and Sky
1 Cosmic Tide
1 Grasp of the Void
1 Garden of Eden
1 Eden's Embrace
1 Angelic Grace
1 Angelic Fury
All emblems begin the game active in the command zone. Global emblems affect both players.
Navigation
Dandâns
Stubborn Dandân
Dandân art by Sahdev Dave
Lurking Dandân
Soothing Dandân
Seething Dandân
The Garden of Eden emblem makes creatures enter tapped during the early turns of the game, so the untap trigger lets you make use of the haste anyway.
Arctic Dandân
Island refers to any card with the land subtype Island. The card does not have to be named “Island”.
Mystical Dandân
Spectral Dandân
A creature with shadow can block or be blocked by only creatures with shadow.
When two creatures fight, each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield, neither of them fights or deals damage.
The first triggered ability contains a reflexive trigger that goes on the stack after Spectral Dandan’s controller pays {1}. There is a window to respond after the {1} is paid but before the fight happens.
Interaction
Chronolapse
Art by Seb McKinnon
If Chronolapse counters another Chronolapse, both cards will be put into the graveyard when the Chronolapse resolves.
Manashift
Sacred Sphere
If you choose the second mode, you will choose what gains lifelink as the spell resolves.
Frostbind
Vaporize
Art by Richard Kane Ferguson
To stun a land, put a stun counter on it.
Lands have mana value 0. (If you bounce a Celestial Colonnade, you will have to stun a land you control.)
Cantrips
Dreamtide
Fate Foreseen
Cards that have been exiled face down will never re-enter the game, so you can place them all in a single pile.
The face down exiled cards add some uncertainty to what is left in the deck in the lategame (it becomes harder to calculate the remaining cards in the deck by looking at the graveyard).
Value
Prescience
Essence Manipulation
Art by Terese Nielsen
You can target a card with no land type words on it, or one with no words at all.
Essence Manipulation’s mana value will always be 5, no matter how much the mana cost is reduced by (for Vaporize).
0-1 Dandân hits = costs 5
2-3 Dandân hits = costs 4
4 Dandân hits = costs 3
5 Dandân hits = costs 2
6 Dandân hits = costs 1
Radiant Command
"Split second" means: As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.
Look at both chosen modes to determine how many targets Radiant Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the first and fourth modes, and the spell is an illegal target when Radiant Command tries to resolve, you won’t draw a card.
When you exile a Fish creature with the second mode, it will have suspend due to Cosmic Tide.
The second mode’s effect is not the same as suspending a card, so Grasp of the Void will not prevent you from suspending a card from your hand afterward.
If there are no creatures in the graveyard and your opponent casts a creature spell, you can cast this spell choosing the first and second modes. If it resolves, it will counter the creature spell, putting it into the graveyard, then you will exile the creature and put two time counters on it.
Ocean’s Bounty
1st Ocean's Bounty = Draw 2 cards
2nd Ocean's Bounty = Draw a card, look at top 3 cards and take one, untap 1 land
3rd Ocean's Bounty = Draw a card, look at top 5 cards and take one, untap 2 lands
4th Ocean's Bounty = Draw a card, look at top 7 cards and take one, untap 3 lands
Cards that have been exiled face down will never re-enter the game, so you can place them all in a single pile.
The face down exiled cards add some uncertainty to what is left in the deck in the lategame (it becomes harder to calculate the remaining cards in the deck by looking at the graveyard).
If all cards in the library are exhausted, the normal decking rules apply - if a player attempts to draw a card from an empty library, they lose the game.
Divine Will
If this card is suspended with one time counter on it, you will remove the last time counter from it in your upkeep, then draw a card at the beginning of your draw step, then cast the spell that was suspended. (If your opponent Chronolapses it, they will draw it on their next turn if nothing else changes.)
Lands
Celestial Colonnade
Art by Kekai Kotaki
Adarkar Expanse
Art by John Avon
Cerulean Sanctuary
Clouded Realm
Art by Howard Lyon
If you play Clouded Realm as your third land, it will enter untapped.
Tundra
Art by Phoebe Edwards
Island
Art by Sam Burley
Emblems
The game begins with all emblems active in the command zone. Global emblems affect both players.
Heavenly Mould
If you want to play a faster game, you can start at 24 life instead.
Sea and Sky
Cosmic Tide
Art by Simon Dominic
If a creature card you control is suspended with one time counter on it, you will remove the last time counter from it in your upkeep, then draw a card at the beginning of your draw step, then cast the spell that was suspended. (If your opponent Chronolapses it, they will draw it on their next turn if nothing else changes.)
Giving Dandâns suspend breaks the early game staring contest that happens with Dandân vs. Chronolapse, where neither player wants to tap out and play their threat into a counterspell.
Grasp of the Void
Exiling a creature card from your graveyard with Radiant Command does not count as suspending a card.
Garden of Eden
Dandâns that were cast from suspend will enter untapped as usual.
Creatures entering tapped early encourages racing, rather than blocking and trading off resources. It also ensures that there is an advantage to being the first person to resolve a Dandân.
Garden’s Gift
A Treasure token is a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
The Treasure lets player 2 always have Chronolapse up on player 1’s second turn (player 1 can’t resolve a Dandân for free on turn 2 without risking it getting countered).
Forbidden Knowledge
If the starting player is already ahead and you want the game to be closer, you can skip this.
Ethereal Infusion
Astral Infusion
Island refers to any card with the land subtype Island. The card does not have to be named “Island”.
If a Celestial Colonnade that was played on the current turn cycle becomes a creature, it will have summoning sickness (you won't be able to attack with it or tap it for mana, even if it's untapped).
Angelic Grace
Angelic Fury
Only one player will get to resolve Angelic Fury’s ability each game.
If the target for Angelic Fury’s ability is illegal when the ability tries to resolve, then it won’t resolve and none of its effects will happen. You won’t gain life, draw a card, or turn the emblem face down.
Eden’s Embrace
This is optional. It gives both players a chance to “win” each game.
Game Rules
Art by Noah Bradley
Generally you will want to use this procedure to fix a 2 land hand so that you always start with 3 or 4 lands. But if you are familiar with the deck and want to keep the hand without adjusting it, you may.
Game layout
Keyword Glossary
Consult - “Consult N” means: look at the top N cards of your library. Put one of them into your hand, then exile the rest face down.
Emblem - An emblem is a marker used to represent an object that has one or more abilities. An emblem is neither a card nor a permanent. Abilities of emblems function in the command zone.
First Strike - Creatures with first strike assign combat damage before creatures without first strike.
Haste - If a creature has haste, it can attack even if it hasn't been controlled by its controller continuously since their most recent turn began.
Islandwalk - This creature can't be blocked as long as the defending controls at least one land with the subtype Island.
Mill - "Mill N cards" means: put N cards from the top of your library into your graveyard.
Shadow - A creature with shadow can block or be blocked by only other creatures with shadow.
Split Second - "Split second" means: as long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.
Stun - To stun a permanent, put a stun counter on it.
Stun counter - If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it.
Surveil - "Surveil N" means: look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
Suspend - "Suspend 2 — U" means: Rather than cast this card from your hand, you may pay {U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, you may cast it without paying its mana cost. If you don't, it remains exiled. If you cast a creature spell this way, it gains haste.
Vigilance - Attacking doesn't cause creatures with vigilance to tap.
Ward - Ward is a triggered ability. Ward [cost] means "Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost]."
Disclaimer
Time Warp Dandân is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC
Dictate of Heliod by Terese Nielsen